Render scene to a bitmap rendering context

Hi all,

I want to print a complex scene. I’m using a rendering context with a pixel format created with flag PFD_DRAW_TO_BITMAP. I can’t display in this rendering context multitextured features.
Can anybody advice me how to solve this problem?

Thank you,

perhaps you could generate your image to the screen in the standard way, using a standard rendering context, and then use glReadPixels to grab the frame buffer data, and use this information for printing ?