Render live image using Textures

Hi All,

Is it possible to render a live image (2560 x 2048) to screen using Textures but without using Shaders (GLSL)?
I have a working example using glDrawPixels, but I want use functions like glBindTexture etc, but I don’t know how.
I still use OpenGL 2.1.

Thanks in advance.

You do not have to use shaders - this is using older OpenGl code http://nehe.gamedev.net/tutorial/texture_mapping/12038/