I’m not sure if it is the right place to ask, but I’ll give it a try. If it is not, just tell me, I will delete my post.
I would like to create an application with OpenGL that can render point cloud that are too big to fit in RAM (see 200Go Files and more).
In order to do that, I was thinking about creating a file-based octree, in which every file contain node point cloud. But call for file is really time consumming.
My question is, would it be possible to associate a VBO to a file, so everytime i want to draw a file, I just have to render the associated VBO?
(Or is there any other method I didn’t think off yet, that you know to achieve that?)
Thanks a lot!