First let me state that I know very little about opengl, but I’ve been tasked with interpreting some opengl data. I’m sure this is simple, but I know my limitations…

I’ve got three pieces of data that I’ve pulled into 3 respective arrays:

Vertex - x,y, and z

Normal, x,y and z

and TexCoord, U and V.

I assume, with my limited knowledge of 3d design, each entry in the array makes up a triangle? What I need to know is the function to take those three pieces of information and have gl MAKE me that triangle…

I’m sorry if this doesn’t really make sense! I am NOT the OpenGL guy, but we got into a pinch for developers, and I drew the short straw lol. Let me know if it doesn’t, I’ll try to add anything else I know.