i want to implement real time antialiasing.
my first try,
i used multi thread and accumulate buffer.
this looks like good, but antialiasing is affected only idle time.when camera moving or animate object, antialiasing is not affected. like metastream or cult3d(www.metastream.com)
i tried GL_POLYGON_SMOOTH, but my hardware(geforce) is not shown good performance not like GL_LINE_SMOOTH. so slow and triangle line is appeared.
if you have a time, check up this site(www.metastream.com).
this looks like more detail than generic opengl rendering.
if anyone know any other method, help please
[This message has been edited by hojin (edited 10-19-2000).]