I’m working on an interactive 3D player, and I want to make full scene antialiasing while objects moves in the scene.
Actually , I have full scene antialiasing only while all objects in the scene are static. If the user rotate (for example) the object with the mouse, I must disable the antialias since it’s too slow.
For full scene antialiasing I’m useing the accumulation buffer, with 8 passes per frame.
my question is:
what is the fast way to render antialiasing in real time although it’s not a pefect antialias, but it’s have to be fast.