Reading dotXSI files into OpenGL?

Any tutorials on loading dotXSI files into OepnGL (with texture and animation data)?
Thank you,


Thank you for the links. They will come in very useful. But there’s still no specific totorial to read a mesh/character with animation created in XSI into OpenGl… :frowning: This would be very handy. I’m still a total newbie to OpenGl and learning to parse dotXSI file and make anything out of it, including the animation still seems like an impossible task…

… in time, and with experience, you will realise that loading a data file in opengl doesn’t make sense.

Ok, what I meant is how can I put dotXSI format, including skinning and animation data, into a data that Opengl will understand and display :slight_smile:

WEll, that is a very high level question, and consequently

  1. won’t have an easy answer (meaning it’ll take a long time to describe the issues to consider)
  2. is very dependent on what you want to do with the data once you have it, and
  3. is really just a matter of “read the opengl specification to see how you describe geometry and read the XSI specifcation to see how geometry is stored”

if you had a more ~specific~ question, then I’m sure you’d get more help. as it is, you may as well haev asked “how do i write a o/s”, or something.

ok, thanks John :slight_smile: