I’m just wandering why I can’t use my own values in texture2D() like below :
texture2D(uSampler, vec2(0.25, 0.25));
I would like to be able to use colour maps from bitmaps (1D or 2D) in rendering Mandelbrot fractals.
The full Code is take from (https://developer.mozilla.org/samples/w … index.html)
Can this be done … Examples AnyOne ??! …