Can anyone help with math for ball bouncing movements on roulette ring, after it falls on it.
With or without the magnetic-fields? Try solving it first in one or two dimensions, sort of like a ball-bearing falling on top of a bicycle-chain. After that it wouldn’t be too difficult to visually cheat with random bounces in the third dimension.
Your question should be something like this:
“How do I simulate a ball bouncing?”
I will tell you what you need, and you will have
to figure it out on your own. You will need the
- Physics: equations of motion in 3 dimensions,
and have the ability to integrate them. Hint: a good
simulation will have many states, more than the
three translations; rotation of the ball must be
included (this might be hard, because you need to
learn about quaternions to do a desent job).
- Math: you will have to know something about
numerical methods, so that you can integrate the
equations of motion. This is the easiest thing,
but to do a good job, you might have to learn some
more sophisticated techniques than the very basics.
- Collision detection (in a general sense): you
will need to either use some sort of collision
detection algorithm, or use “potential fields” in
your equations of motion. I recommend Col. det.
which is simply a check on whether objects collide.
I know I am not giving you much detail here, but
you are asking for many things at once. You should
perform some searches for the things I mentioned
above. After you have all of thins working, you
will need to use OpenGL to visualize everything…