Hi! I’m using a standard rendering pipeline but I want to use ray casting for occlusion culling.
Is it possible to calculate intersection of a ray with a plane after modelview and perspective transformation?
Hi! I’m using a standard rendering pipeline but I want to use ray casting for occlusion culling.
Is it possible to calculate intersection of a ray with a plane after modelview and perspective transformation?
Well, I think there is. You should apply the same transformation for the ray as for the plane and work in clip space. But I am not sure how would that work.