radial fog...anything new ?

I had a question about fog and found the answer in an old post:
http://www.opengl.org/discussion_boards/cgi_directory/ultimatebb.cgi?ubb=get_topic;f=2;t=000392
is there a “recent” extension to enable radial fog without using fog coordinates or a custom vertex program on a GeForce 2 ?

thanks.

This is what you need, but I don’t know if it is supported in hardware on that platform.

http://oss.sgi.com/projects/ogl-sample/registry/NV/fog_distance.txt

Looks like it may be supported too:

http://www.delphi3d.net/hardware/extsupport.php?extension=GL_NV_fog_distance

thanks !