Hey, I just have a quick question about the format enum for glInterleavedArrays,
if I specify for instance GL_T2F_V3F does OGl interpret it as to expect ONE texture(as in 2 texture coordinates) or does it interpret it any other way?
If it’s just ONE texture, how do I specify several to glInterleavedArrays? Do I have to setup TexturePointers?
I do notice that you can define for instance GL_T4F_V4F that logically would be two textures, but that uses a 4Float Vertex coordinate and I only want a 3Float…