I’m relatively new to opengl, though i have a basic program up and running. My questions:
-How do I have to set up my rendering pipeline to take advantage of multitexturing? i.e. for a texture map and a lightmap, do i have to render each polygon’s two maps one immediately after another, and are there certain commands i need to use, etc.
-Know of any good utilities to make triangle strips out of a mesh?
thanks for your help.