Hi all! I was wondering about the vertices count of the meshes. The pipeline I’m involved in outputs the same topological mesh morphed to different body shapes then bound to skeleton and set to a different animations. Finally, blend shapes are individually added.
In Maya, all vert, triangle, edge, etc count is the same. but when I export using Maya2GLTF and check in the babylonjs viewer for instance the vertices count is off by ~2000 and most perplexing is that none of the exports have the same vertices count. Anyone know why this is? (edited)