I am a beginner. I am not sure whether this is the right place to ask the following question. thank you.
An OpenGL Application renders snowworld, whose size is 1024 x 768.
Method 1. Create OpenGL render context using window DC.
The load of CPU is below 1%.
Method 2. Create OpenGL render context using memory DC.
Copy the content in memory DC to the window DC using bitblt.
The load of CPU is below 100%.
Why the load in method 2 is so heavy? how to optimize the performance using memory DC?
Thank you very much!