Quads Subdivision

Hi there,

I’m new to GL and I was wondering whether there are any algorithms for quad subdivisions.

I have a quad which I want to subdivide into several quads.

Are there any algorithms that generate the subdivided quads’ vertex coordinates?

Thx in advance.

Greetings, HQAH

Catmull Clark works on quads. It has nothing to do with OpenGL, it’s just a subdivision algo.