i want to draw something using vertex arrays.
i have the texture coordinates, but they are not equal for each texture unit. (for each vertex i have 2 texture coordinates for texture unit 0. so far no problem. but when i want to feed glMultiTexCoord2fARB() for texture unit 1, i want another pair of texture coordinates which have to do with the first pair. in other words i have 4 texture coordinates (2 for each texture unit). i use glDrawArrays() for drawing the geometry).
my question is how glDrawArrays() will “understand” that i have 2 texture units with different texture coordinates?
any help would be appreciated.
thanx in advance for your time.