Hi all
I am developing my iphone application using opengl. Its working for me when i am using png images. But the speed get reduced when i am loading too many png images.
I found when we compress the image using PVRTCompression, ie from ‘png’ format to ‘pvr’ format, the application acquires good fps. And it wont crash.
But now i am not able to load my pvr textures to opengl code. There is no much tutorials found on the web.
-
Someone please help me by giving some valuable links or the code to load pvr textures in opengl ES1.0.
-
Does the quality of the image files get reduced when its compressed?
Kindly reply…