Projection in text rendering

Hello guys, iam rendering text in opengl using code on the first link when searching for “text rendering opengl”(learnopengl com). In this code is used this vertex shader:

#version 330 core
layout (location = 0) in vec4 vertex; // <vec2 pos, vec2 tex>
out vec2 TexCoords;

uniform mat4 projection;

void main()
{
    gl_Position = projection * vec4(vertex.xy, 0.0, 1.0);
    TexCoords = vertex.zw;
}  

… how can i make text staying at same position when resizing? i already correctly created vertex shaders for other things then text, and those shaders correctly keeps same positions when resizing, but with this shader its not the case. I tried this code:

        #shader vertex
        #version 330 core
        layout (location = 0) in vec4 vertex; // <vec2 pos, vec2 tex>
        out vec2 TexCoords;

        uniform mat4 normalizeOrtho; // normalizing position
        uniform mat4 projection3; //correctly correcting text size, so its doesnt shrink for example
        uniform vec2 u_Ratio; //should have keep text on same position when resizing

        void main()
        {
            gl_Position =  projection3 * normalizeOrtho * vec4(vertex.x * u_Ratio.x, vertex.y * u_Ratio.y, 0.0, 1.0);
            TexCoords = vertex.zw;
        }  

//projection values:
    float wRatio = (float)nowW / startW;
    float hRatio = (float)nowH / startH;


    glm::mat4 projection = glm::ortho(-wRatio, wRatio, -hRatio, hRatio, -1.0f, 1.0f);
    glm::mat4 normalizeOrtho = glm::ortho(0.0f, static_cast<float>(nowW), 0.0f, static_cast<float>(nowH));
    GLCall(textFlexibleShaderProgram->SetUniform2f("u_Ratio", wRatio, hRatio));
    GLCall(textFlexibleShaderProgram->SetUniformMatrix4fv("normalizeOrtho", 1, GL_FALSE, glm::value_ptr(normalizeOrtho)));
    GLCall(textFlexibleShaderProgram->SetUniformMatrix4fv("projection3", 1, GL_FALSE, glm::value_ptr(projection)));

problem is, that when i resize screen to left or right, text is correctly staying on its positions(what i mean by it, is that when text is rendered in the middle of the screen, text will be still in the middle of the screen after resizing), but when i resize screen up or down, text is moving to direction i resize to. I also tried to flip all kind of y values with “-”, but nothing works. Does anybody have idea how to solve it? Iam already looking into it for a long time and iam desperate. Thank you very much.