Who is leading the effort for the viewport-configuration of Projection Caves?
I am working with single-projector caves using fisheye lenses.
I am particularly interested in a needed feature, the 2D-warping of the output image so it will match the optical fiducials of the cave.
The output image stream must be calibrated to the projector and cave, a unique warping specific to the dimensions and shape of the room.
Essentially, texture mapping a square fisheye image to a rectangular image that is immediately input to the projector.