procedural texture


I’m looking for some tutorial with procedural texturing supported by ARB_vertex_program or NV_vertex_program. Thanks.

best regards

procedural textures is a fragment level program, and you should do it with ARB_fragment_program. Vertexprograms only affects the vertices.

Ok-thanks, but is there any tutorial with procedural textures and ARB_fragment_program?

best regards

Humus has a fragment program demo (in the OpenGL section) to generate Perlin Noise:

As most procedural textures are based on noise, it could interest you.

He also has a Mandelbrot demo in the DX section.


Thank you!