Problems within VBO and PBuffer

Hello everyone,

When I draw triangles with vbo while the pbuffer is actived, the exe crashes. Then I change to vertex array, it goes ok. Does pbuffer not work with vbo?

ps, my graphic card is GeForce 6800 LE.

Use FBO instead of pbuffers. pbuffers are deprecated on such cards.
Anyway for answering your question, nothing says that VBO along with pbuffer does not work. It might be a driver bug.


I can not use FBO because the client’s video card doesn’t support it…

Did you use wglShareList ? If not, use it with GL_TRUE so that textures, VBO… can be shared with pbuffers. If you did, I’m really of no-help.

YES, that’s the KEY!!

Thanks! It’s solved.