Plz help, I tried to use SGIS_GENERATE_MIPMAP, but nothing works, I’ve seen programs based on it that works well on my hw, but can’t implement that in my prog I defined GL_GEN…SGIS 1918 or smthn like that don’t remember, anyway then I call glTexparameteri(GL_TEXTURE2D, GL_GENERATE_MIPMAP_SGIS, GL_TRUE), but nothing works. The problem could be because I don’t connect any image file with SGIS ext, but I haven’t found how to do it Official EXT doc dosn’t help a lot. Where can I find normal documentation without hiden commands & by the way, how to use SGIS hints & why SGIS_SHARPEN(or smthn like that) is unidentified identifier after defining GL_GEN…_MIP…_SGIS ?
Every state change through glTexParameter affects only the bound texture on the active texture unit. So make sure the correct texture is bound and the proper texture unit active.
I quickly read through the spec, and there’s one thing I’m not sure about. Quoting the spec.
If GENERATE_MIPMAP_SGIS is enabled, the side effect occurs whenever
any change is made to the interior or edge image values of the base
level texture array.
So if you enable mipmap generations after you uploaded the texture, you don’t get any mipmaps, since you don’t modify it after it has been enabled. Not sure if this is the correct way to interpret it though. So basically you must bind the texture, enable mipmap generation, and then upload the texture.
By the way, the correct constant is 0x8191 in case you got it wrong.
[This message has been edited by Bob (edited 11-22-2002).]