I want to use the automatic texture coordination Generation GL_EYE_LINEAR.
I have it programmed in the NEHE Basecode, it works well.
But if i implement the same OpenGL code in
a Basecode with MFC (smorti from http://pws.prserv.net/mfcogl/)) it do not work. He only make it object Linear.
is there a trick that it work with MFC or is there something that i must consider??
Do someone have a working demo with MFC?
If someone is intrestid ill can send you the demo.
thx for all help!