Sorry if this has been covered before, but I’m new to this group. I’m finding that some of my character strings won’t display when there are texture maps in the scene. This happens both with glut font routines and the FLTK font routine (gl_draw). Anyone know what’s up with that? Am I doing something wrong? Is it an OpenGL bug? Is there a workaround? Thanks for your help.
Do you make sure texture mapping is disabled before drawing the text?