Problems making triangles

I’m coding a program that doesn’t give me any problem on building however when I try to start it a strange error appears Unhandled exception at 0x77f8e4b4 in triangle.exe: 0xC0000005: Access violation. I used the Visual Studio .NET enterprise edition. The code without the triangle draw seems to work correcly.

#include <windows.h>
#include <gl/gl.h>		// Header File For The OpenGL32 Library
#include <gl/glu.h>		// Header File For The GLu32 Library
#include <gl/glut.h>		// Header File For The GLut Library

#define kWindowWidth	400
#define kWindowHeight	300

GLvoid InitGL(GLvoid){};
GLvoid DrawGLScene(GLvoid)
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);		// Clear The Screen And The Depth Buffer
	glLoadIdentity();						// Reset The View
glTranslatef(-1.5f,0.0f,-6.0f);					// Move Left 1.5 Units 

glBegin(GL_TRIANGLES);						// Drawing Using Triangles
		glVertex3f( 0.0f, 1.0f, 0.0f);				// Top
		glVertex3f(-1.0f,-1.0f, 0.0f);				// Bottom Left
		glVertex3f( 1.0f,-1.0f, 0.0f);				// Bottom Right
	glEnd();							// Finished Drawing The Triangle
GLvoid ReSizeGLScene(int Width, int Height){};

int main(int argc, char** argv)
	glutInit(&argc, argv);
	glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
	glutInitWindowSize (kWindowWidth, kWindowHeight);
	glutInitWindowPosition (100, 100);
	glutCreateWindow (argv[0]);




	return 0;



I compiled and ran your code fine. I couldn’t tell you what’s wrong.

sorry I know that doesn’t help. got the latest drivers? what about glut?


i’m no c++ guru, but I think that you arn’t supposed to have the semi-colons at the end of the functions after the ‘}’ if you are, then they are treated as prototypes and not functions. I may be wrong, but try taking them out.