Hi im trying to compile a code sample where it use multitexturing features of glext.h but it says me when i compile:
Compiler: Default compiler Building Makefile: "C:\projet\map\Makefile.win" Executing make... make.exe -f "C:\projet\map\Makefile.win" all g++.exe -c Terrain.cpp -o Terrain.o -I"C:/Dev-Cpp/include" -I"C:/Dev-Cpp/include" Terrain.cpp: In function `void SetTextureCoord(float, float)': Terrain.cpp:88: implicit declaration of function `int glMultiTexCoord2fARB(...)' Terrain.cpp: In function `void RenderHeightMap(unsigned char *)': Terrain.cpp:142: implicit declaration of function `int glActiveTextureARB(...)' make.exe: *** [Terrain.o] Error 1 Execution terminated
And other sample code not using glext are working fine.
May this features not be implemented in my version of opengl?
i m using dev-cpp 18.104.22.168 and i m using SDL as window handler.
sample are coming from there : http://www.gametutorials.com/Tutorials/opengl/OpenGL_Pg4.htm
i would compile Height Map 3 (Detail Texturing), but i cannot
with the same env Height Map 2 is working fine.
Did someone already compile this samples with dev-cpp?