Hi!
First of all I want to copy buffer to a storage buffer image that I want to use in a shader.
So I’ve written this code to initailize my storage buffer image :
std::vector<unsigned int> headPtrClearBuf(view.getSize().x*view.getSize().y, 0xffffffff);
VkDeviceSize imageSize = view.getSize().x*view.getSize().y * sizeof(unsigned int);
VkBuffer stagingBuffer;
VkDeviceMemory stagingBufferMemory;
createBuffer(imageSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, stagingBuffer, stagingBufferMemory);
void* data;
vkMapMemory(vkDevice.getDevice(), stagingBufferMemory, 0, imageSize, 0, &data);
memcpy(data, headPtrClearBuf.data(), static_cast<size_t>(imageSize));
vkUnmapMemory(vkDevice.getDevice(), stagingBufferMemory);
transitionImageLayout(headPtrTextureImage, VK_FORMAT_R32_UINT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
copyBufferToImage(stagingBuffer, headPtrTextureImage, static_cast<uint32_t>(view.getSize().x), static_cast<uint32_t>(view.getSize().y));
transitionImageLayout(headPtrTextureImage, VK_FORMAT_R32_UINT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
vkDestroyBuffer(vkDevice.getDevice(), stagingBuffer, nullptr);
vkFreeMemory(vkDevice.getDevice(), stagingBufferMemory, nullptr);
AtomicCounterSSBO counter;
counter.count = 0;
counter.maxNodeCount = maxNodes;
VkDeviceSize bufferSize = sizeof(counter);
createBuffer(bufferSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, stagingBuffer, stagingBufferMemory);
vkMapMemory(vkDevice.getDevice(), stagingBufferMemory, 0, bufferSize, 0, &data);
memcpy(data, &counter, (size_t)bufferSize);
vkUnmapMemory(vkDevice.getDevice(), stagingBufferMemory);
counterShaderStorageBuffers.resize(frameBuffer.getMaxFramesInFlight());
counterShaderStorageBuffersMemory.resize(frameBuffer.getMaxFramesInFlight());
for (size_t i = 0; i < frameBuffer.getMaxFramesInFlight(); i++) {
createBuffer(bufferSize, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, counterShaderStorageBuffers[i], counterShaderStorageBuffersMemory[i]);
copyBuffer(stagingBuffer, counterShaderStorageBuffers[i], bufferSize);
}
vkDestroyBuffer(vkDevice.getDevice(), stagingBuffer, nullptr);
vkFreeMemory(vkDevice.getDevice(), stagingBufferMemory, nullptr);
}
VkCommandBuffer PerPixelLinkedListRenderComponent::beginSingleTimeCommands() {
VkCommandBufferAllocateInfo allocInfo{};
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
allocInfo.commandPool = vkDevice.getCommandPool();
allocInfo.commandBufferCount = 1;
VkCommandBuffer commandBuffer;
vkAllocateCommandBuffers(vkDevice.getDevice(), &allocInfo, &commandBuffer);
VkCommandBufferBeginInfo beginInfo{};
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
vkBeginCommandBuffer(commandBuffer, &beginInfo);
return commandBuffer;
}
void PerPixelLinkedListRenderComponent::endSingleTimeCommands(VkCommandBuffer commandBuffer) {
vkEndCommandBuffer(commandBuffer);
VkSubmitInfo submitInfo{};
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &commandBuffer;
vkQueueSubmit(vkDevice.getGraphicsQueue(), 1, &submitInfo, VK_NULL_HANDLE);
vkQueueWaitIdle(vkDevice.getGraphicsQueue());
vkFreeCommandBuffers(vkDevice.getDevice(), vkDevice.getCommandPool(), 1, &commandBuffer);
}
void PerPixelLinkedListRenderComponent::transitionImageLayout(VkImage image, VkFormat format, VkImageLayout oldLayout, VkImageLayout newLayout) {
VkCommandBuffer commandBuffer = beginSingleTimeCommands();
VkImageMemoryBarrier barrier{};
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
barrier.oldLayout = oldLayout;
barrier.newLayout = newLayout;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.image = image;
barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
barrier.subresourceRange.baseMipLevel = 0;
barrier.subresourceRange.levelCount = 1;
barrier.subresourceRange.baseArrayLayer = 0;
barrier.subresourceRange.layerCount = 1;
VkPipelineStageFlags sourceStage;
VkPipelineStageFlags destinationStage;
if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED && newLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) {
barrier.srcAccessMask = 0;
barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
sourceStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
destinationStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
} else if (oldLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL && newLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
sourceStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
destinationStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
} else {
throw std::invalid_argument("unsupported layout transition!");
}
vkCmdPipelineBarrier(
commandBuffer,
sourceStage, destinationStage,
0,
0, nullptr,
0, nullptr,
1, &barrier
);
endSingleTimeCommands(commandBuffer);
}
void PerPixelLinkedListRenderComponent::copyBufferToImage(VkBuffer buffer, VkImage image, uint32_t width, uint32_t height) {
VkCommandBuffer commandBuffer = beginSingleTimeCommands();
VkBufferImageCopy region{};
region.bufferOffset = 0;
region.bufferRowLength = 0;
region.bufferImageHeight = 0;
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
region.imageSubresource.mipLevel = 0;
region.imageSubresource.baseArrayLayer = 0;
region.imageSubresource.layerCount = 1;
region.imageOffset = {0, 0, 0};
region.imageExtent = {
width,
height,
1
};
vkCmdCopyBufferToImage(commandBuffer, buffer, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
endSingleTimeCommands(commandBuffer);
}
But this code doesn’t work for storage buffer image I’ve this validation error message :
validation layer: vkCmdPipelineBarrier(): pImageMemoryBarriers[0].newLayout (VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) is not compatible with VkImage 0x85798b0000000067 usage flags VK_IMAGE_USAGE_SAMPLED_BIT|VK_IMAGE_USAGE_STORAGE_BIT.
The Vulkan spec states: If srcQueueFamilyIndex and dstQueueFamilyIndex define a queue family ownership transfer or oldLayout and newLayout define an image layout transition, and oldLayout or newLayout is VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL then image must have been created with VK_IMAGE_USAGE_TRANSFER_DST_BIT (https://vulkan.lunarg.com/doc/view/1.4.309.0/windows/antora/spec/latest/chapters/synchronization.html#VUID-VkImageMemoryBarrier-oldLayout-01213)
validation layer: vkCmdCopyBufferToImage(): dstImage (VkImage 0x85798b0000000067) was created with VK_IMAGE_USAGE_SAMPLED_BIT|VK_IMAGE_USAGE_STORAGE_BIT but requires VK_IMAGE_USAGE_TRANSFER_DST_BIT.
The Vulkan spec states: dstImage must have been created with VK_IMAGE_USAGE_TRANSFER_DST_BIT usage flag (https://vulkan.lunarg.com/doc/view/1.4.309.0/windows/antora/spec/latest/chapters/copies.html#VUID-vkCmdCopyBufferToImage-dstImage-00177)
validation layer: vkCmdPipelineBarrier(): pImageMemoryBarriers[0].oldLayout (VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) is not compatible with VkImage 0x85798b0000000067 usage flags VK_IMAGE_USAGE_SAMPLED_BIT|VK_IMAGE_USAGE_STORAGE_BIT.
The Vulkan spec states: If srcQueueFamilyIndex and dstQueueFamilyIndex define a queue family ownership transfer or oldLayout and newLayout define an image layout transition, and oldLayout or newLayout is VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL then image must have been created with VK_IMAGE_USAGE_TRANSFER_DST_BIT (https://vulkan.lunarg.com/doc/view/1.4.309.0/windows/antora/spec/latest/chapters/synchronization.html#VUID-VkImageMemoryBarrier-oldLayout-01213)
validation layer: vkCmdPipelineBarrier(): pImageMemoryBarriers[0].newLayout (VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) is not compatible with VkImage 0x4868e6000000005a usage flags VK_IMAGE_USAGE_SAMPLED_BIT|VK_IMAGE_USAGE_STORAGE_BIT.
The Vulkan spec states: If srcQueueFamilyIndex and dstQueueFamilyIndex define a queue family ownership transfer or oldLayout and newLayout define an image layout transition, and oldLayout or newLayout is VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL then image must have been created with VK_IMAGE_USAGE_TRANSFER_DST_BIT (https://vulkan.lunarg.com/doc/view/1.4.309.0/windows/antora/spec/latest/chapters/synchronization.html#VUID-VkImageMemoryBarrier-oldLayout-01213)
validation layer: vkCmdCopyBufferToImage(): dstImage (VkImage 0x4868e6000000005a) was created with VK_IMAGE_USAGE_SAMPLED_BIT|VK_IMAGE_USAGE_STORAGE_BIT but requires VK_IMAGE_USAGE_TRANSFER_DST_BIT.
The Vulkan spec states: dstImage must have been created with VK_IMAGE_USAGE_TRANSFER_DST_BIT usage flag (https://vulkan.lunarg.com/doc/view/1.4.309.0/windows/antora/spec/latest/chapters/copies.html#VUID-vkCmdCopyBufferToImage-dstImage-00177)
validation layer: vkCmdPipelineBarrier(): pImageMemoryBarriers[0].oldLayout (VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) is not compatible with VkImage 0x4868e6000000005a usage flags VK_IMAGE_USAGE_SAMPLED_BIT|VK_IMAGE_USAGE_STORAGE_BIT.
The Vulkan spec states: If srcQueueFamilyIndex and dstQueueFamilyIndex define a queue family ownership transfer or oldLayout and newLayout define an image layout transition, and oldLayout or newLayout is VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL then image must have been created with VK_IMAGE_USAGE_TRANSFER_DST_BIT (https://vulkan.lunarg.com/doc/view/1.4.309.0/windows/antora/spec/latest/chapters/synchronization.html#VUID-VkImageMemoryBarrier-oldLayout-01213)
validation layer: vkUpdateDescriptorSets(): pDescriptorWrites[1].pImageInfo[0].imageView Invalid VkImageView Object 0xbaadf00dbaadf00d.
It tells me that the STORAGE_BUFFER_IMAGE_FLAG is no compatible with the barrier. How should I do to initialize my storage buffer image correctly ? This code works only for textures but not for storage image buffer. So this is my first question.
The second problem is I don’t know how to set up the descriptor correctly for an image storage buffer.
I tried this code but it doesn’t work.
VkDescriptorImageInfo headPtrDescriptorImageInfo;
headPtrDescriptorImageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
headPtrDescriptorImageInfo.imageView = headPtrTextureImageView;
headPtrDescriptorImageInfo.sampler = headPtrTextureSampler;
descriptorWrites[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptorWrites[1].dstSet = descriptorSets[i];
descriptorWrites[1].dstBinding = 1;
descriptorWrites[1].dstArrayElement = 0;
descriptorWrites[1].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
descriptorWrites[1].descriptorCount = 1;
descriptorWrites[1].pImageInfo = &headPtrDescriptorImageInfo;
I created an image view and an image sampler like I does when I create textures and pass it to the shader but that doesn’t work with storage buffer image.
validation layer: vkUpdateDescriptorSets(): pDescriptorWrites[1].pImageInfo[0].imageView Invalid VkImageView Object 0xbaadf00dbaadf00d.
The Vulkan spec states: If descriptorType is VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, or VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, the imageView member of each element of pImageInfo must be either a valid VkImageView handle or VK_NULL_HANDLE (https://vulkan.lunarg.com/doc/view/1.4.309.0/windows/antora/spec/latest/chapters/descriptorsets.html#VUID-VkWriteDescriptorSet-descriptorType-02996)
I create image view and sampler for my storage image buffer like this :
void PerPixelLinkedListRenderComponent::createHeadPtrImageView() {
VkImageViewCreateInfo viewInfo{};
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
viewInfo.image = headPtrTextureImage;
viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
viewInfo.format = VK_FORMAT_R32_UINT;
viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
viewInfo.subresourceRange.baseMipLevel = 0;
viewInfo.subresourceRange.levelCount = 1;
viewInfo.subresourceRange.baseArrayLayer = 0;
viewInfo.subresourceRange.layerCount = 1;
if (vkCreateImageView(vkDevice.getDevice(), &viewInfo, nullptr, &headPtrTextureImageView) != VK_SUCCESS) {
throw std::runtime_error("failed to create head ptr texture image view!");
}
skybox = nullptr;
}
void PerPixelLinkedListRenderComponent::createHeadPtrSampler() {
VkSamplerCreateInfo samplerInfo{};
samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
samplerInfo.magFilter = VK_FILTER_LINEAR;
samplerInfo.minFilter = VK_FILTER_LINEAR;
samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.anisotropyEnable = VK_TRUE;
VkPhysicalDeviceProperties properties{};
vkGetPhysicalDeviceProperties(vkDevice.getPhysicalDevice(), &properties);
samplerInfo.maxAnisotropy = properties.limits.maxSamplerAnisotropy;
samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
samplerInfo.unnormalizedCoordinates = VK_FALSE;
samplerInfo.compareEnable = VK_FALSE;
samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
samplerInfo.mipLodBias = 0.0f;
samplerInfo.minLod = 0.0f;
samplerInfo.maxLod = 0.0f;
if (vkCreateSampler(vkDevice.getDevice(), &samplerInfo, nullptr, &headPtrTextureSampler) != VK_SUCCESS) {
throw std::runtime_error("failed to create texture sampler!");
}
}
And I create my storage buffer image like this :
VkImageCreateInfo imageInfo{};
imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
imageInfo.imageType = VK_IMAGE_TYPE_2D;
imageInfo.extent.width = static_cast<uint32_t>(window.getView().getSize().x);
imageInfo.extent.height = static_cast<uint32_t>(window.getView().getSize().y);
imageInfo.extent.depth = 1;
imageInfo.mipLevels = 1;
imageInfo.arrayLayers = 1;
imageInfo.format = VK_FORMAT_R32_UINT;
imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
imageInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_STORAGE_BIT;
imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
imageInfo.flags = 0; // Optionnel
if (vkCreateImage(window.getDevice().getDevice(), &imageInfo, nullptr, &headPtrTextureImage) != VK_SUCCESS) {
throw std::runtime_error("echec de la creation d'une image!");
}
What’s wrong ?
Thanks.