I have a quite comic problem… I want to load a texture from a BMP file… Other objects in my scene use BMP texture and all is ok,but with this BMP,it doesn’t work and the aera stay white…I have tried a lot of things and I am sure that the problem comes from the BMP file…
Does many types of BMP exist???
How can I do to make it understandable for OpenGL???
It may very well be that the file is not a valid texture size?? 32x32, 64x64, 128x128, 256x256 are all valid.
Try checking glError after the texture commands.
What are you using to load the textures?
Depending on the method you use to load the texture you may also want to check the color depth, try using paint to set it to 24bit
I use LoadBMP to load the texture…
I am going to try with a resized image in 256x256