Problem with massive load/unload textures on high-end systems ...

ive an app, which loads and unloads many textures using glGenTextures, glBindTexture and glDeleteTextures the problem is, that my app runs fine on systems which use gfx cards like Riva TNT2 M64, but when i use it on gfx card like Geforce 2 GTS or TNT2 Ultra my app stopps after a while to render anything and i dont know why and: i’ve no leaks in my app

and all systems are using same os and drivers …

[This message has been edited by T2k (edited 03-01-2002).]