problem with glm.c (nate robins wavefront)

I am using Nate Robis code for viewing obj files. I am working with windows (project requirement…) but the textures are not pasted… I can just watch the model in white. Does anyone know why?. Thank you in advance!!.

While Nates glm Routine does load the Model with texture coordinates (if you activate the modeflag GLM_TEXTURE) it does not load or setup the textures for you. You have to use a texture loader, setup the right OpenGL textures and then draw the OBJ Model with texcoords activated.