when i call glBindTexture() for 1st texture unit sometimes it’s not bind until i (alternatively):
- repeat the same function call glBindTexture()
- or call glEnable(GL_TEXTURE_2D), which i don’t understand at all, because it’s all the time enabled
that doesn’t happen when i don’t use multitexturing
any ideas what could it be?
thx for help
[This message has been edited by MickeyMouse (edited 04-08-2002).]
When you use multitexturing make sure you call glActiveTextureARB before you
bind texture.For example, if you use two textures you would bind them like this
After that you can draw stuff but use glMultiTexCoord2fARB function for every
active texture unit.
Hope this helps.
[This message has been edited by mproso (edited 04-08-2002).]