Problem on Mouse Event

Hi I am a OpenGL beginner here, this code suppose to draw a yellow square at bottom right but I dont know why nothing happens when I click the mouse (left button), here’s the code:

#include <stdio.h>
#include <math.h>
#include “glut.h”

void sideGlutDisplay( void );
void myGlutMouse(int button, int state, int x, int y );
//void myGlutPassiveMotion(int x, int y);
void drawSquare();

int side_window;

void redraw_func(int id) {

glutSetWindow(side_window);  
glutPostRedisplay();

}

/***************************************** myGlutIdle() ***********/

void myGlutIdle( void )
{

}

void myGlutDisplay( void )
{

glClearColor(0,0,0,1);
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );

glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0.0,1.0,0.0,1.0);
		// left, right, bottom, top
glViewport(0,0,600,400);
		// startx, starty, xsize, ysize
		// coordinates begin from lower left corner of window		
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();	
//drawSquare();

glutSwapBuffers(); 

}

void drawSquare()
{
glColor3f(1,1,0);
glBegin(GL_QUADS);
glVertex3f(0.83,0.05,0);
glVertex3f(0.91,0.05,0);
glVertex3f(0.91,0.17,0);
glVertex3f(0.83,0.17,0);
glEnd();
}

/***************************************** myGlutMouse() **********/

void myGlutMouse(int button, int state, int x, int y )
{
switch (button) {
case GLUT_LEFT_BUTTON:
if (state == GLUT_DOWN) {
drawSquare();
}
break;
}
glutPostRedisplay();
}

void myGlutPassiveMotion(int x, int y)
{
glutPostRedisplay();
}

/***************************************** myGlutMotion() **********/

void myGlutMotion(int x, int y )
{
glutPostRedisplay();
}

/**************************************** myGlutReshape() *************/

void myGlutReshape( int x, int y )
{

glutPostRedisplay();
}

/********************* myGlutKeyboard() **********/

void myGlutKeyboard(unsigned char Key, int x, int y)
{
switch(Key)
{
case 27:
case ‘q’:
exit(0);
break;
};

glutPostRedisplay();
}

/**************************************** main() ********************/

int main(int argc, char* argv[])
{

glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );

side_window = glutCreateWindow( "Simple 2D Graphics Editor" );
glutPositionWindow( 10, 30 );
glutReshapeWindow( 600, 400 );

glutDisplayFunc( myGlutDisplay );
glutReshapeFunc( myGlutReshape );  
glutKeyboardFunc( myGlutKeyboard );
glutMouseFunc( myGlutMouse );
//glutMotionFunc( myGlutMotion );
//glutPassiveMotionFunc( myGlutPassiveMotion );
glutMainLoop();
return 0;

}

Because you are not calling the function you think you are…

//drawSquare();

Try removing the comments!