As a 3d modeller I’ve been working with a programmer using an opengl based game engine. The file format were exporting the models is .obj We’ve been having problems trying to load up textures in the game engine, the textures seem to be inaccurately placing itself on the models even though the uv-map is correct. It seems to correspond perfectly in Maya but I don’t know why it appears off in the game engine. Here’s a couple of real time renders in the game engine.
The last 2 links is the actual raw uv-map texture with the lines and whatnot.
As you can see around the joins of the limbs the textures are skewed and oddly transparent in some parts.