can u tell me plz how to draw a 16bits image ( image monochrome(black and white) )
using “glDrawPixels”;Assuming that we have a
buffer of that image as follow :
what must be each parameter of “glDrawPixesls”
thanks for help
glDrawPixels(256 /Width/, 256 /Height/, GL_LUMINANCE /Image format/, GL_SHORT /Data type/, buffer /Image pointer/);
Hope that helps.
As a reference: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/opengl/glfunc01_6lbn .asp
Now that I think about it, you might have to make buffer a pointer first by adding an ‘&’ before buffer… I’m not sure (I don’t use glDrawPixels a whole lot).
[This message has been edited by NitroGL (edited 02-20-2003).]
Just out of curiosity:
Why are you wasting 16 bits per pixel on a monochrome black and white image?