Problem creating 64bit executable with glut,VS2008

I have so far managed to create with Visual Studio 2008 a 32-bit executable of an OpenGL C code (last code in that uses glut (I work in Windows 7 64 bits).

I installed glut files as follows:
glut.h in C:\Program Files\Microsoft SDKs\Windows\v6.0A\Include\gl
glut32.lib in C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib
glut32.dll in C:\Windows\System32

and I have used the command line instruction cl:
call “C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\bin\vcvars32.bat”
cl example-opengl.cpp

So far, so good…

I am now trying to create a 64-bit executable.

Based on what I found on the Internet, I tried two installations:
glut.h in C:\Program Files (x86)\Microsoft SDKs\Windows\v5.0\Include\GL
glut32.lib in C:\Program Files (x86)\Microsoft SDKs\Windows\v5.0\Lib
glut32.dll in C:\Windows\SysWOW64
and also:
glut.h in C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\include\GL
glut32.lib in C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\lib
glut32.dll in C:\Windows\SysWOW64

and I try to compile with:
call “C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\bin\amd64\vcvarsamd64.bat”
cl example-opengl.cpp

For both installations, there is an error from the linker:
LINK : fatal error LNK1104: cannot open file ‘glut32.lib’

What is the way to fix this before I tear off all my hair?.. :stuck_out_tongue:

Notice that I am using only a shell, not the IDE of Visual Studio.

Many thanks in advance for your help.

You can not build a 64bits program out of 32bits libraries.
Try this instead :

Freeglut is the best GLUT implementation currently.

freeglut works fine indeed.

I must admit I had been awfully confused by some seemingly contradictory information from the Internet.

Thank you so much!

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