I want create an object .h file in openGLES export from 3dsmax2008. I can export to .dae file using ColladaMax but I can’t create object .h file as EnvMapping example in openGLES1.1. please tell me the way to create .h file using collada step by step.
This doesn’t sound like a COLLADA question. You want to author an OpenGL ES effect in 3ds Max and then export that into a .dae document?