prevent PaletteWatcher thread

Hi All,

does anybody know how to prevent the start of the palettewatcher in opengl32 with windows nt4.0 when calling SetPixelFormat(…)

Having Client Server Architecture, the Client is the owner of the Window, but the openGl calls are done inside the Server. I don’t get window messages within the Server.

During shutdown the Server gets an access violation whithin the palettewatcher thread which is still running although the opengl32.dll is allready unloaded.

Thanks for reply