PowerVR ES1.1 supports GL_LINE_LOOP accleration?

My application draws many Objects using glDrawElements();
But, When I called GL_LINE_LOOP flag, My Cpu worked highly.
So, I wonder Line drawing use CPU instead of graphic accleration.

I am using PowerVR PC emulation OpenGL ES 1.1 common profile.

I called only this function.


That depends on your graphics card and drivers. The PowerVR PC Emulation library is a layer on top of desktop OpenGL, and these calls are likely passed straight on to the OpenGL driver.

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