According to that link, if I’m developing a hobby OS, and I wish to port OpenGL to it, I need a sort of license. How true is that?
Also, it states that porting to a closed source project requires a (even worse) paid license.
The OS project I’m doing is closed source, yes, but when it comes out it will be completely free. Nothing will require payment. I just prefer not to open source my hard work. I believe in the goodness of Free Stuff ™, but not necessarily in open source, which is pretty much opening yourself up to forks and all kind of Bad Things ™.
If I, say, were to port OpenGL as a native library to my OS, and distribute the library with my OS, would I need to pay the ARB, or whoever it is some kind of fee?
And if so, exactly what are the terms of the license? As in, if I distribute the OpenGl port under a different name, and make changes to it, such that it is a distinguishably new entity, would I still have to pay for a license, or whatever? I HATE paying for stuff.