I am about to port my OpenGL app under Linux. It was originally written with OGL and native X11R6 for SGI. Any general help (links)would be appreciate : wich graphic board, wich Linux & OpenGL licenses ? Some errors to avoid ?
Does it seem a big stuff ? (it uses antialiasing,fog,Zbuffering,stereo, nurbs,…)
Thanks very much.
Be sure to compile Mesa, http://mesa3d.sourceforge.net first. Then the glx drivers, http://utah-glx.sourceforge.net
compile and read install instructions of the glx drivers, and install it.
You shouldn’t have to include glut in mesa, but it sure is easier than native X11 programming.
The irix OpenGL program should compile. Maybe you’ll have to change some compile commands, definitions, other include files and that kind of stuff.
If you can’t get it to work, you can allways mail me. I’ve never used irix, but I don’t think it’s that different from other unices?
[This message has been edited by Sjonny (edited 04-01-2000).]
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