I’m having hard time finding some papers, documents, tutorials on this one. How can glPolygonStipple be used to do screen door effect? From what I remember, this can be used to give a transparent look. It would be a total replacement to the glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) issue.
I know there are other solutions such as OIT, but I am looking for something simple for GL 1.1