I’m working on a 3D “first person” Breakout, ie, where you play the paddle. Because the array of bricks extends in x and y (and z), you can tilt the paddle up or down and left and right to direct the ball.
I have not added any textures yet – just lighting and shadow mapping. Everything looks fine viewed straight on, but when the paddle is tilted, the edges of the bricks appear jagged:
I presume “polygon anti-aliasing” is good answer to this, which I am now reading up on. Anyone got any suggestions, or good material for that?