Poly count question

I’m making a game in opengl and visual c++, and I know that 3d objects that are loaded within the program (created ) should be below 1000 polygons to run smoothely. Thats what im doing for characters, which are moving about using frames. But what I would like to know if that counts for scenery, which will be static like a house. does it matter that its over 1000 polygons.
I would appreciate any advice on this matter.