Points and Shapes not displaying?

I am writing my first 3d engine w/ OpenGL. I finished writing my MFC code to support opengl and it runs. Now i am trying to put shapes in the window i made and it doesn’t seem to work. I cant see anything. I am typing everything write according to tutorials at NeHe. Heres some of my code:

//DrawGL
int CWindow: rawGL(){
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
glTranslatef(-1.5f, 0.0f, -6.0f);
glBegin(GL_TRIANGLES);
glColor3f(1.0f,0.0f,0.0f);
glVertex3f(0.0f,1.0f,0.0f);
glColor3f(0.0f,1.0f,0.0f);
glVertex3f(-1.0f,0.0f,0.0f);
glColor3f(0.0f,0.0f,1.0f);
glVertex3f(1.0f,0.0f,0.0f);
glEnd();
glTranslatef(3.0f,0.0f,0.0f);
glBegin(GL_QUADS);
glColor3f(1.0f,0.0f,0.0f);
glVertex3f(-1.0f,1.0f,0.0f);
glColor3f(0.0f,1.0f,0.0f);
glVertex3f(1.0f,1.0f,0.0f);
glColor3f(0.0f,0.0f,1.0f);
glVertex3f(1.0f,-1.0f,0.0f);
glColor3f(1.0f,1.0f,1.0f);
glVertex3f(-1.0f,-1.0f,0.0f);
glEnd();
return TRUE;
}

//InitGL
int CWindow::InitGL(){
glShadeModel(GL_SMOOTH);
glClearColor(0.0f,0.0f,0.0f,0.0f);
glClearDepth(1.0f);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);

glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
return TRUE;

}

//Paint
afx_msg void CWindow::OnPaint(void){
CPaintDC dc(this);
for(int count=1;count <= 100;count++)
CWindow: rawGL();
SwapBuffers(mDC);
}

//Create
afx_msg int CWindow::OnCreate(LPCREATESTRUCT lpCreateStruct){
mDC = ::GetDC( m_hWnd );
if(!SetPixelformat(mDC)){
::MessageBox(::GetFocus(),“ERROR: Set Format Failed”,“Error”,MB_OK);
return -1;
}
else{
mRC = wglCreateContext(mDC);
int i = wglMakeCurrent(mDC,mRC);
InitGL();
return 0;
}
}

that should give you an idea on what is going on. If you can help me out that would be great!

Where do you set your projection matrix?

If you don’t do that, you get an orthographic projection, with coordinates in range [-1, 1] for all three axes. Since you move your objects outside this range, they are not shown.