Hi I am using windows and VC++, and the book says
use
glTexImage2D(GL_TEXURE_2D,something, something, … , image);
However How can I get an image named ‘clock.jpg’ and is stored in ‘C:\images’
do I type the following instead
glTexImage2D(GL_TEXURE_2D,something, something, … , ‘C:\images\clock.jpg’);
but the book also says that OpenGL doesn’t regular image formatts