Playing video using opengl hardware!

hey!

I’ve been working on research for a video application which is of course using opengl to put data buffers on screen. So far I’ve been using a in-memory approach and I’ve stored all data uncompressed in RAM.

This is ok for shorter clips and its great for realtime editing.

Now, I want to implement a play-mode which just plays clips, what is the best approach? I need some ideas and tips on how to design the application.

I’ve got some ideas of using a mult-threading approach but it would be interesting to see what you people think!

Thanks!

// Joda

There is no need to double post.

I’m not sure what this has to do with OpenGL?

(aside from the rendering, but you’re not asking about that)

You could take a look at MPlayer though…

hey!

sorry for double posting …
so Mplayer is using OpenGL? or do you mean for playback?

it has to do with opengl, texture compession and different techniques to minimize memory usage etc.

// joda

Originally posted by richardve:
[b]I’m not sure what this has to do with OpenGL?

(aside from the rendering, but you’re not asking about that)

You could take a look at MPlayer though…[/b]

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