I’m having an issue with my planar reflections. I’m trying to project a reflection of my objects onto a vertical mirror (i.e. an upright mirror). The code i’ve got from opengl.com does this fine for it being on a flat surface (floor reflection) but when i try to implement it via the algorithm of rotating and translating and enabling the stencil buffer, it loses the reflection all together. If anyone can help, I have code ready to email.
Thanks for any help,