Hi, can I have something like this:
<technique sid="common">
<phong>
…
<transparent>
<texture texture="…" texcoord=“CHANNEL1”>
</texture>
…
Is it standard to have texture as child of transparent? This is what 3DS Max exporter does for composite materials. It defines multiple textures for diffuse and transparent children of phong material as a mean to achieve multiple composite layers.
I try to use this as a material for additive layers of textures (without using GLES or CG profiles) but I don’t think this is COLLADA standard format. Only Max seems to understand this kind of material.