I want to either implement Phong Shading in in OpenGL or plug in some code that’s lying around that does this. My main problem is that I don’t know how to iterate through each pixel to apply the formula.
I also want to text in OpenGL. Is there a library out there that does this? The text needs to be 3D so I can perform transformations on it. (I am using a Solaris machine, and I don’t know how to extract the font information on this platform.)
Any help would be appreciated.
[This message has been edited by Rubia (edited 12-02-2000).]